Devblog 6 - Development sprint 2 week 1
Hi guys
Only a small update for this week as our artist had 2 big deadlines and some of the programmers were pretty sick.
Our progress was mainly just making the game more stable and adding a game begin timer so the players have a small margin of time to ready themselves. We also started on our next big pickup: The homing missile.
We also made people playtest our game a couple of times to see what parts they enjoy and didn't. We found out they liked the chaos , but that it would be more fun with a faster camera and if u only die at the back end of the camera depending on the direction, which is being implemented right now.
By next time we promise we'll have more and hopefully have the respawn system of the ghosts down so they actually can try to come back to life and still win the game.
Stay awesome people!
Get [Group17] Furball Fury
[Group17] Furball Fury
Chaos-infused Hamster-Brawler.
More posts
- Devlog 10 - The EndMay 28, 2019
- Devblog 9 - Polishing week 1May 14, 2019
- Devlog 8 - End of development sprintMay 07, 2019
- After holidays devlogApr 24, 2019
- Devblog 5 - Ending development sprint 1Mar 27, 2019
- Devblog 4 - Development week 2Mar 19, 2019
- Devblog 3 - Development week 1Mar 12, 2019
- Devblog 1 prototyping week 2Mar 05, 2019
- Devblog 0 - Prototyping week 1Feb 26, 2019
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